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[Multi] Le nouveau Metal Gear de cette année : Metal Gear Rising, prend un coup de japonais dans la mope

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[Multi] Le nouveau Metal Gear de cette année : Metal Gear Rising, prend un coup de japonais dans la mope Empty [Multi] Le nouveau Metal Gear de cette année : Metal Gear Rising, prend un coup de japonais dans la mope

Message par Neosilver Jeu 31 Jan 2013 - 17:56

La série de jeux qui a fais que Rick fume de nos jours!! alors ce post est en ton honneur de l'un de tes vieux modèle rick.

Je suis pas un fan du tout de cette série de jeu, mais une chose que j'ai remarquer avec le nouveau de la grande série metal gear qui sort cette année..... c'est qu'il me semble que ca prend de plus en plus un tournant japonais show off non????

c'était pas du style agent militaire de mission d'infiltration et de discrétion a la base au début?? un agent de tactique de choc (comme un commando privé secret)

bref....je sais pas ce que vous vous en penser?? il y en a tu qui pense l'acheter? Lequel metal gear de la série est votre préférer?



Metal Gear Rising Revengeance will be hitting stores in less than 3 weeks and anticipations are high. In this week's Weekly Famitsu,
Platinum Games producer Atsushi Inaba and director Kenji Saitou, along
with Konami's Kojima Production producer Yuuji Korekado and scenario
writer Etsu Tamari sat down to talk about their upcoming Metal Gear.
Metal Gear Rising is an ambitious project for Platinum Games, taking place after the events of Metal Gear Solid 4.
One of the reasons the game features multiple stages (so far Africa,
Abkhazia, Mexico, and Denver, Colorado have been revealed) is so people
can see what the world after Metal Gear Solid 4 is like. Said
Tamari, "The other reason is because as an action game, Saitou requested
stages for several different situations." Added Saitou, "When you have
lots of exciting situations, that adds to the motivation to play the
game."
Platinum Games is famous for stylish high-octane action games like Mad World, Bayonetta, and Vanquish, and Metal Gear Rising
looks to have all that distinguishing Platinum Games packed into it.
"All we in development can do is hit the accelerator and keep it
pressed." explained Inaba. Of course this is not without its
consequences for other members in the team. "There was some pretty crazy
stuff too." recalled Tamari with a laugh. "Requests like ‘we want to
make it so cyborgs can't detect you if you're hiding under a cardboard
box, so could you think up some logical reason why that works?'"
Metal Gear Rising's
most impressive feature, the slicing mechanic turned out to be one of
the hardest parts for the development team. Not for the actual slicing
itself, but the physics of what happens after an object is sliced in a
certain direction led to the developers taking some artistic license
with the laws of physics. "If you cut something diagonally, the top part
slides down, so that's not a problem," explained Saitou. "but when you
cut it horizontally, the cut plane is flat, so it sits there. Against
cyborgs, if you do that, there's no satisfaction. So for when you slice
cyborgs, we added specific reactions rather than leaving it to physics
engine calculations. Of course, this led to detailed discussions on how
things would react satisfyingly when you cut them how and where…"
Based on feedback from last summer's Tokyo Game Show
as well as the demo released last December, the development team at
Platinum Games have been constantly tweaking and re-tuning the game so
as to be enjoyable for not just action game veterans, but casual players
who enjoy the Metal Gear world itself. Apparently, the
completed game will have a vastly different feel from the previously
released demos. One last minute addition was the "Easy Assist Mode" that
was added to the game's Easy mode that makes the parry/counterattack
system semi-automatic. This "Easy Assist Mode" was something the
development team felt was necessary to allow less experienced players to
get through some of the more difficult battles, but simultaneously
balanced to keep the game fun to play. Rather than have players get
frustrated and stop playing mid-way through the game, the idea was
proposed and implemented 2 weeks before the game development deadline.
"For us who helped develop the game, we were worried at first if having
the Easy Assist would make for an enjoyable game." said Tamari. "But
when I actually played the game, I was surprised that even though it was
easier, I could still experience the fun of the game properly." Well,
we'll get to see the results for ourselves in less than 3 weeks.
Metal Gear Rising Revengeance is scheduled for release in the US on February 19th, Europe on February 22nd, and Japan and Australia on February 21st.
Neosilver
Neosilver

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Nombre de messages : 2662
Age : 43
Ville : Rouyn-Noranda
Emploi/loisirs : TI Réseau
Mon Top 3 Anime/manga : il y en a trop et ca change tout le temps
Date d'inscription : 31/08/2012

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